Built in LibGDX; Work your way through a series of generated dungeon floors, fighting bosses and collecting loot.
[ All details are subject to change ]
Soultied
Soultied is a "rougelite" bullethell game with a variety of classes to choose from; you progress through multiple uniquely themed dungeon towers each with 12 floors. At the top of each tower stands a boss related to the tower's specific theme (hell/fire, jungle/nature etc). Each part becoming harder as you make your way up the floors and across the towers; appropriately giving the opportunity for better equipment.
Moddability
Soultied plans to be mod-friendly (and currently is), using XML/JSON files to store information about projectiles, items, and enemies. This means designers can easily implement and test items and the game can develop a healthy community.
Long Term
A future goal includes co-operative and multiplayer, where you can play with a party working your way through the dungeon as a party.
Inspiration
Sources of inspiration include Enter the Gungeon, Realm of the Mad God, The Binding of Isaac and Nethack.
Ending Note
I look forward to seeing you on the team, all input is appreciated; don't be scared to contact me and ask any questions you might have. I plan to eventually use Discord as the main means of communication.
I'm a Computer Science student with lots of free time, who has been working on personal projects and games mainly for fun over the last 6 years. I've worked as a software developer over short periods of time.
I'm going to be programming and coordinating the production of the game with the help of the team while ensuring everyone is having a great time!
My art and music skills are poor, so I'm looking for people to fill those roles as well as a designer to help free me time to work on programming.
Revenue cannot be accurately estimated at this stage, funding goals of $6000+, with a target outcome of $75,000+.
Scope creep: Too many features could be added slowing down production and resulting in delays or an incomplete game.
Team Coordination: Bad communication or role layoffs could result in a lack of resources and a canceled or delayed game.
Technical Limitations: Risk is low due to research in this field, but a specific feature may be hard to implement and causes delay.
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