Soultied the Rougelite Bullethell game

by Elliot

    Built in LibGDX; Work your way through a series of generated dungeon floors, fighting bosses and collecting loot.

    [ All details are subject to change ]

    Soultied

    Soultied is a "rougelite" bullethell game with a variety of classes to choose from; you progress through multiple uniquely themed dungeon towers each with 12 floors. At the top of each tower stands a boss related to the tower's specific theme (hell/fire, jungle/nature etc). Each part becoming harder as you make your way up the floors and across the towers; appropriately giving the opportunity for better equipment.

    Moddability

    Soultied plans to be mod-friendly (and currently is), using XML/JSON files to store information about projectiles, items, and enemies. This means designers can easily implement and test items and the game can develop a healthy community.

    Long Term

    A future goal includes co-operative and multiplayer, where you can play with a party working your way through the dungeon as a party.

    Inspiration

    Sources of inspiration include Enter the Gungeon, Realm of the Mad God, The Binding of Isaac and Nethack.

    Ending Note

    I look forward to seeing you on the team, all input is appreciated; don't be scared to contact me and ask any questions you might have. I plan to eventually use Discord as the main means of communication.

    My part

    I'm a Computer Science student with lots of free time, who has been working on personal projects and games mainly for fun over the last 6 years. I've worked as a software developer over short periods of time.

    I'm going to be programming and coordinating the production of the game with the help of the team while ensuring everyone is having a great time!

    My art and music skills are poor, so I'm looking for people to fill those roles as well as a designer to help free me time to work on programming.

    (Expected) Revenue

    Revenue cannot be accurately estimated at this stage, funding goals of $6000+, with a target outcome of $75,000+.

    Risks & challenges

    Scope creep: Too many features could be added slowing down production and resulting in delays or an incomplete game.

    Team Coordination: Bad communication or role layoffs could result in a lack of resources and a canceled or delayed game.

    Technical Limitations: Risk is low due to research in this field, but a specific feature may be hard to implement and causes delay.
      • Music Producer

      • 2-4 h.p.w
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      Function description

      To produce music appropriate for different scenes & environments including boss themes. - Ability to produce sound effects is a huge plus

      Requirements

      [Should] - Appropriate skill with music composition; appropriate in expressing tones/effects relevant environment. [Would like] - Experience/can experiment with Chiptune / "8-Bit" composition. - Experience with digital composition (e.g FLStudio / Sibelius / Magix / Garageband etc) - Ability to produce sound effects is a plus - Discord is planned as the main means of communication.

      Offer

      A portion of sales/funding revenue. Access to product. Just a great experience and make new friends!
      • Pixel Artist

      • 8-16 h.p.w
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      Function description

      To produce ~8x8 to 40x40 assets including tiles and items. To create pixel art frames suitable for animation.

      Requirements

      - To be able to create 8x8-40x40 pixel art for items and tiles. - To be able to produce the frames needed for a smooth animation with appropriate weight and smoothness. - Ability to produce concept art in any form or style, drafting over and improving upon past versions of work. - Discord is planned as the main means of communication.

      Offer

      A portion of sales/funding revenue. Access to product. Just a great experience and make new friends!
      • Gameplay and Level Designer

      • 8-16 h.p.w
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      Function description

      - To appropriately design dungeon rooms, statistics, help coordinate item design and effects and justify gameplay decisions. - To document and coordinate decisions made. - To help ensure QA through bug-testing builds.

      Requirements

      - Good English skills. - Good design and documentation skills. - Experience with QA, or bug reporting. - Good communication skills - Discord is planned as the main means of communication.

      Offer

      A portion of sales/funding revenue. Access to product. Just a great experience and make new friends!

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  • Starting: Nov 29, 2018
  • Expires in: 73 days
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Teamup by

Elliot

London, United Kingdom
  • game
  • rougelike
  • rougelite
  • rpg
  • bullethell
  • libgdx
Music Producer
status: available
3 requests
Pixel Artist
status: available
3 requests
Gameplay and Level Designer
status: available
4 requests