Stories Untold

by Kristifor Milchev

    Stories Untold is massive multiplayer role playing game with action based combat system.

    Project Name

    Stories Untold

    Description Stories Untold is action based massive multiplayer online roleplaying game (MMORPG), the game is set in fictional medieval era full of magical creatures, valiant knights, thiefs, beasts, kings, queens and mighty armies. Instead of getting the usual approach with creating classes for the characters we are offering the player to experience the world as he sees fit, we plan on having a unique experience system that enables players to progress in the world and become the class that they desire. The initial playable races that would be available on the launch would include humans, elves, orcs and the forgotten which will be a race consistent of all the fallen races. The combat system would persist of many different abilities and one character would able to possess both magical powers and both sword/archery/dagger skills however those that possess knowledge of magic would have severe reduction in the fighting skills as they won’t be able to advance as much as a character that is a warrior and vice versa. The abilities would not be consistent with regular mmos where you just press the ability and it hits many of them would require concentration and good aim. Magical users would be one of the rarest and most dangerous users in the world as the questline for even obtaining the first abilities would take a lot of investigating and time to complete. The story of the first expansion would be orientated around an ancient artifact that belonged to a necromancer and the expansion outcome would be determinate by the players in some ways, the quest system would be something unique on itself as once a quest is taken it’s on the map and the first one to return the mission would eventually win the award only people on the quest line would be able to interact with the quest or at least know that it’s a quest. There will be 3 general factions and many sub factions within them, however players would be able to conquer land build a village and with enough resources build a stronghold and advance from there. We are considering adding a death system to the game but this is still an ongoing discussion. More details a bout the story would be reviewed to the people that decide to join our team  

    What do we offer Currently we have no funding, which doesn’t mean that people won’t get payed for the work that they do, once we have something that is ready to be released properly to the general audience we will be creating campaigns to raise funding so that we get to advance further and hide more staff expanding our self. Currently we are looking mostly for good 3d designers as depending on the skills and work provided by the team member each of the people that decides to join for the first 5 people would get a co-founder share. The ability to express your ideas and make the game even better. Tools that you will have at your disposal We have our own server running 2 8 core Xeon processors with raid controller and power redundancy, 16 gb of ecc memory as we plan on upgrading to 64 gb of eccs memory this month and licensed source control software for development with licensed windows server 2017 List of the software that will be available on your disposal 1. Visual Studio or any other ide that you prefer 2. Team foundation server 3. SQL server 4. Agile methodology of planning and execution.

    Stories Untold

     

    Stories Untold 

    Stories Untold

     
     
     

    My part

    My part in this project would be server/client architecture programming and general purpose programming. As well as some light building 3d design and non organic model animations, main story telling concepts and some of the side quests. Server administration and agile management..
    What do we have done so far
    It has been over a month since I started working on this project and one of the modules was used in the university defending my bachelor degree it consisted of neural network controlling the behavior of the npcs in the 3d environment. The more I worked on the project the more I wanted to get it to a real game, the ideas started to build up and slowly content became a present thing. I am not a 3d designer myself but it used to be a hobby of mine before I went to the university and most general stuff are not problem for me I can pitch in almost everywhere, although enough a bout that let me show you what we have currently present in the game. This are the raw models of some of the weapons and buildings that I have designed (keep in mind that those are just raw design nothing for production)…..

    Aside from the design I have already created a server and client connection with in game movement, attack and pickup synchronization. The server is socket based and its running in .net core (with consideration of re writing it in c++ for better performance in the future). Artificial Intelligence system that allows the npcs to take decisions regarding attacking, defending or walking.

    (Expected) Revenue

    The expected revenue would be based on a subscription model and in game store that would offer boosts and cosmetic items as well as items that can be traded for money inside the game. As the base subscription monthly would be 10 euro per account, 9 euro for 3 month based subscription and 7 euro for six month based subscription. We do want to start big but our first target is to hit 10,000 active player on the launch and that would bring revenue of around 400,000-500,00 for six months based on the subscriptions or roughly around 80,000 a month

    Risks & challenges

    The biggest risk that I see is that work people leave the project due to the time consuming and funding problems but I do have an idea to find funders once things are ready to show off
      • Head of Design

      • 8-16 h.p.w
      Show More

      Function description

      The person should be talented in organic design and must know his way around at least basically around drawing conceps. His skills will be mostly used for vegitation design, chracter design, annimation (not required but good to have).

      Requirements

      He/She should be able to handle 3d modeling of organic elements such as characters, good drawing abilities, agile managment skills, should be well versed in task scheduling and must have had previous experience with source control version of git or team foundation server. He must know the standart agile metodologies. Must have the ability to evaluate the work of the other designers and tutor them on concepts that they have problems with.

      Offer

      For the possition i head of the designers 4 % of the future company. And good future salary once the game gets published, also vote in the design descisions would be much appritiated.
      • Designer

      • 16-32 h.p.w
      johnny cordova
      2 weeks ago
      Taken
      Show More

      Function description

      Must be well versed person that has solid skills in either maya, blender, cinema4d or any other software for 3d design. His main responsabilities would be to pitch in with the senior designers in order to create the organic shapes but the main focus of his wok would be building and item design in the game.

      Requirements

      Experience in 3d modeling, buildings, general world assets, weapons, armour, clothes, general stuff basically

      Offer

      Long term contract with the arragment that the payment will be processed on the first month of the lunch date as it stands for 20 hour week between 7 $ an hour with the agreement for a proper salary once we get funded
      • Level Designer

      • 16-32 h.p.w
      Up Now
      3 weeks ago
      Taken
      Show More

      Function description

      Handle the taks of combining the 3d assets and the programming scripts between the client and the server

      Requirements

      Must know some general coding skills in order not to mess up client packets, good lightning skills for the graphic engine unity3d

      Offer

      What do we have done so far It has been over a month since I started working on this project and one of the modules was used in the university defending my bachelor degree it consisted of neural network controlling the behavior of the npcs in the 3d environment. The more I worked on the project the more I wanted to get it to a real game, the ideas started to build up and slowly content became a pr
      • Writer

      • 16-32 h.p.w
      Jayden Powell
      3 weeks ago
      Taken
      Show More

      Function description

      Most responsabilities would lie into the side quest story telling and the scenarios of the npc conversations and interaction with players.

      Requirements

      Fluent English, good story telling, really big imagination and dedication think of it as writing an odd book

      Offer

      What do we have done so far It has been over a month since I started working on this project and one of the modules was used in the university defending my bachelor degree it consisted of neural network controlling the behavior of the npcs in the 3d environment. The more I worked on the project the more I wanted to get it to a real game, the ideas started to build up and slowly content became a pr
      • Programmer

      • 16-32 h.p.w
      Taken
      Show More

      Function description

      Must have good knowledge on client server architecture mostly how to use socket and packet based communication. Most of his responsabilities would lay into handling the in game mechanics such as triggering animations and other general purpose systems.

      Requirements

      Clean code, open mind, the willingness to learn and advance , some network protocol knowledge, basic serialization knowledge, entity framework core, ..net core, team foundation server source control and git source control (have in mind our git instance is running off team foundation server thus tfs is enough).

      Offer

      What do we have done so far It has been over a month since I started working on this project and one of the modules was used in the university defending my bachelor degree it consisted of neural network controlling the behavior of the npcs in the 3d environment. The more I worked on the project the more I wanted to get it to a real game, the ideas started to build up and slowly content became a pr

    you have to be logged in to comment: log in

share on social media
  • Starting: Nov 05, 2018
  • Ending: Jun 05, 2019
  • Expires in: 57 days
avatar
Teamup by

Kristifor Milchev

Burgas, Bulgaria
Head of Design
status: available
0 requests
Designer
status: taken
1 requests
Level Designer
status: taken
1 requests
Writer
status: taken
1 requests
Programmer
status: taken
1 requests