Next after Next

by Mal Little

    A one-minute or less video / trailer for Next after Next, an upcoming animated band, to be created within Unity.

    Next after Next are characters from a graphic novel called Jump, created by myself and writer Luis Cencieros. The novel tells the story of an alien races' sudden arrival and settling in a small Western town. Two restless young aliens become as interested in this new world as the world is in them and decide to start a band.

    Although they are just two characters out of many in the comic, I wanted to create a short video for Next after Next to expand the world of the story for readers, as well as create another separate yet viable product.

    My reason for using Unity is I'd like to experiment with the photorealistic possibilities the game engine offers. Check out the short films "Adam" https://www.youtube.com/watch?v=GXI0l3yqBrA or "Book of the Dead: https://www.youtube.com/watch?v=DDsRfbfnC_A both made with Unity. This project will be much shorter and shot in only one location, to cut down on production time for all involved.

    My part

    I'm the concept creator and designer/illustrator for the project.
    I have a background in music as well, which lead to the idea of using songs to promote and market the graphic novel that these characters come from.

    For the Unity developer, I will provide or assist with any assets needed for the shot. For the marketing professional, I'm available to brainstorm and/or perform any tasks needed to help your process.

    (Expected) Revenue

    As with any creative endeavor, there is the risk of failure - but if this project is even mildly successful, the Unity developer collaborating with me could expect $80,000 and up ( the average salary for this skill set in NYC currently. ) by having a finished project in a portfolio.

    This project will be promoted and marketed as an actual band as well, so we can use character-based concepts like Gorillaz, Marshmello, Dethlok, or the Archies as a benchmark for potential success.

    The final piece will be launched across social platforms, Youtube to Instagram, as well as on music streaming services, and 25% of any income that incurs from this is allocated for the developer and marketing persons.

    Risks & challenges

    The primary challenge is to make the final product good.
    I chose to keep it at one minute or shorter, and to make the shot a single location to save everyone time and expense, thus minimizing risk.

    Let's have fun!!
      • Unity Developer

      • 2-4 h.p.w
      Show More

      Function description

      This person will lead the technical aspect of creating the project in the Unity game engine - or any game engine or character animator for that matter.

      Requirements

      Be experienced or interested in experimenting with the filmmaking properties of the software. Using free assets like Cinemachine and Volumetric Lighting to assist in the creation of single shot, one minute or less piece.

      Offer

      25 to 40% percent of the Next after Next property and/or guaranteed placement if the property is picked up by a larger business entity.
      • Marketing and Promotions

      • 2-4 h.p.w
      Shannon Jones
      2 weeks ago
      Taken
      Show More

      Function description

      Assist in the development of Next after Next as a brand product.

      Requirements

      Interest and/or experience in marketing and/or promotions for music, games or entertainment based product.

      Offer

      25 to 40% percent of the Next after Next property, based on the split between the number of partners in the project.

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  • Starting: Apr 21, 2018
  • Expires in: 62 days
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Teamup by

Mal Little

Staten Island, United States
  • unity
  • game engine
  • film
  • director
  • 3D
  • experimental
  • music
Unity Developer
status: available
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Marketing and Promotions
status: taken
1 requests