by Sam Hudson


    Sector:72 is a cyberpunk top-down shooter tower defence game set in a dystopian future.

    Sector:72 is a cyberpunk top-down shooter tower defence game set in a dystopian future. The player must build a base to protect a highly valuable loot crate in which an army of government agents are trying to obtain. The player must defend the base and loot crate at all costs for 30 minutes while the rescue carrier is en-route to pickup the player and loot. As the player explores the local area and kills enemies, they gain xp and resources to aid them in further protecting their loot. Once the player and loot has been rescued the game is won. The idea is that the players XP is persistent between attempts to survive the 30 mins. So they should be able to last a bit longer each time, until they finally a powerful enough to survive the entire time.

    My part

    My role in this project is the Lead Engineer, and Game Designer. I want to gather a gather this team to help me execute my vision for this game. I am an experience programmer, however there are plenty of other skills within a game development which I don't have. I want the people in this team to be invested in the project, and feel they are contributing to something which they are passionate about. This project will be just as much yours, as it is mine.

    (Expected) Revenue

    Expected revenue for this project will be via Steam sales.

    Risks & challenges

    With an experienced and effective team, will have a great chance of making this project a success.

    The real challenge is getting the game to completion. This will take enthusiastic and cooperative team members.
      • 3D Artist

      • 4-8 h.p.w
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      Function description

      I'm looking for someone to play a pivotal role in the production of this project. Someone who can become enthusiastic about the prospect of building this game. You will preferably already work as a 3D modeller/rigger/artist and want to work on a side project which has the potential to bring you extra income or even partnership in a new game studio.


      Blender/Maya/3DsMax Unity Photoshop


      Revenue Share. Around 40% profit from sales. Part ownership of the project/company if the right person.
    Bobby Greathead 7 months ago
    What kind of art style are you looking for? (eg low poly, photorealistic, toon)
    Sam Hudson 7 months ago
    Hey, Probably low poly, for simplicity. But open to ideas and experimentation

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  • Starting: Apr 15, 2018
  • Expired
Teamup by

Sam Hudson

London, United Kingdom
  • game
  • unity
  • gamedev
  • indiegame
  • towerdefence
3D Artist
status: available
5 requests