AlienAli

by Paul Lam

unsuccessful

    Develop a 2D game - AlienAli would like to fly to outer space to visit his family after having an Earth vacation.

    For months, I have been thinking of the reasons of success behind infinite runner-type of games like flappy bird, temple run, subway surfers, etc. And then, I think developing a infinite flying-to-outer-space game may work too!

    The storyline: AlienAli visited Earth during his vacation through a spaceship. Since he doesn't want to threaten human, he hid his spaceship in underground, and disguise as human. After 5 years, he missed his family so much, and therefore he would like to visit his family in outer space after. Dumb him, he forgot where exactly he parked his spaceship, and therefore, he would like to fly back to space to visit his family. (He's an butter-fly like alien).

    Here's my rough plan for splitting up the work:

    Level design: Starts from the street --> Mesosphere --> Thermosphere --> Exosphere --> Outerspace --> Planets --> ??? In lower level, there will be lot's of buildings, airplanes, birds, then fighter jets, then alien shooters, meteors, planets, etc, and Ali would need to dodge them.

    Visual design: Design visuals for above

    Audio design: Background music, sound effect, etc.

    Animation design: Character animation, plane animation, meteor smashing animation, etc.

    I will be the programmer, as well as the project manager.

    My part

    To start with, I am a game programmer, and I have had several game development experience. Below's my previous game development experience:

    1. Ninja Nick:
    • Using C# language and Unity gaming engine, develop a 2D ninja game
    • Working as a team of three, using the assets via Unity Asset Store and online resources
    • Developing the movement, shooting and AI mechanics of enemies and final boss.
    • Implementing character's life mechanics
    • Participating in level scene management and assigning the third-person character mechanics.

    ⇨ Gameplay Footage Videos:
    ♦ https://drive.google.com/file/d/1oNn9oGoE6bi60lu_a-JGWk0IE4GrhwI7/view?usp=sharing
    ♦ https://drive.google.com/file/d/1xahifPustOaekOdeGX_fA7d_s5fXzFJx/view

    ⇨ Project code is accessible via:
    ♦ https://github.com/paullam328/NinjaNick/tree/master/Assets

    2. Village of Undead:
    • Using C# language and Unity gaming engine, develop a 3D zombie shooter
    • Working as an Indie developer, using the assets via Unity Asset Store and online resources
    • Consisting of shooting mechanics, level design concepts with zombie spawns, and selection of weapons.

    ⇨ Gameplay Footage Videos:
    ♦ https://drive.google.com/file/d/1hFvAXA5KsHz-T6cXVFtoEVTEeP9DuLoW/view?usp=sharing

    ⇨ Project code is accessible via:
    ♦ https://github.com/paullam328/VillageOfUndead/tree/master/Assets/Scripts

    (Expected) Revenue

    Will split the revenue depending on the percentage of work yall have done (so yeah, y'all will get what you deserved, and I will definitely split it evenly if I think you've put enough effort in it. :P)

    Risks & challenges

    Risks and challenges will be minimized as long as everyone is dedicated into finishing up this project.
      • 2D Visual Designer

      • 4-8 h.p.w
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      Function description

      - Develop 2D Unity graphics

      Requirements

      - Had 2D Unity graphics development experience - Dedicated and hardworking - Expected to put minimum of 5-10 hours of time per week to develop the game - Passion for game development! - Team-player - Be proud of what you create - Show me some of your previous projects :D

      Offer

      As much as equal revenue split the game is released, if you can dedicate yourself into this project! :D
      • Audio Engineer

      • 4-8 h.p.w
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      Function description

      - Develop audio effects for the game - Develop Background music

      Requirements

      - Had audio development experience - Dedicated and hardworking - Expected to put minimum of 5-10 hours of time per week to develop the audio/sound effect - Passion for game development! - Team-player - Be proud of what you create - Show me some of your previous projects :D

      Offer

      As much as equal revenue split the game is released, if you can dedicate yourself into this project! :D
      • Level Designer

      • 4-8 h.p.w
      Show More

      Function description

      - Unity 2D level design

      Requirements

      - Had Unity 2D level designing experience - Dedicated and hardworking - Expected to put minimum of 5-10 hours of time per week to develop the game - Passion for game development! - Team-player - Be proud of what you create - Show me some of your previous projects :D

      Offer

      As much as equal revenue split the game is released, if you can dedicate yourself into this project! :D
    avatar
    John S 3 months ago
    What artstyle? If it's pixel I can help

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  • Starting: Mar 21, 2018
  • Expired
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Paul Lam

Vancouver, Canada
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  • Unity
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  • 3D
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  • Animation
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2D Visual Designer
status: available
0 requests
Audio Engineer
status: available
1 requests
Level Designer
status: available
2 requests