project tRust

by Joe Russell

unsuccessful

    cyber noir kung-fu horror. Tribal survival after virus mutates hi-tech maze dwellers into squid-scorpion hybrid monsters

    Theme: Seven Samurai / Hellraiser / Alien / Cthulhu.

    Protect your village. Explore danger-zones to retrieve resources. Learn more about the world. Encounter different tribes for teaching, trade and war. Shape the landscape. Create communities (tribes).

    Gameplay: Tomb Raider meets Minecraft-with-more-angles. Develop your martial arts to survive. Gather resources. Build things. Form groups. Fight monsters. Find meds to slow your descent into becoming one. Hunt humans. Build a lair. Collect stuff which is useful to humans to entice them into your lair.

    Environment: Sprawling giant city which once had hover and holography tech but has reverted to a pre-electric baseline of blades, alchemy, feudalism. Discover and fix these ancient tech items.

    Story: Interaction with NPCs for missions and trade. As you rise in prestige others will follow you. There is a metaplot to be assimilated in stages.

    For more information (which is available) please contact me.

    My part

    My role in the company to date has been: Managing Director. Art Director. Project / product innovator. Marketing. 3D object creator. Website builder.

    I need coders.

    I need people with better Unity / Unreal skills than myself.

    Where those engines cannot provide for the project requirements, coders able to build from scratch are required.

    I need people prepared to work for a fair cut of the profits and acclaim of being involved, instead of money up front.

    At this stage of entry level into the professional industry.

    (Expected) Revenue

    Unknown revenue due to venture.
    It is the nature of the industry.

    Team will receive fair % of profits. Largely this depends on quality and quantity of the individuals work.

    "You can have the best product in the world but if nobody has heard of it, whats the point?" Bryce Thomas

    50% goes toward marketing.
    10% goes toward company fund.
    40% toward paying staff.

    It means if for example we sell 10 copies at $10 each copy, and there are two of us (coder & 3D), we get $20 each.
    You can see why marketing is getting $50.
    We want to sell at least 1000 copies so we can get $200 each.

    Market reality is games like this sell typically for $5 for mobile apps but more for desktop and consoles. The purpose of integrating these means upgrade mods can be purchased.

    There are some specific mods to be released in stages after the initial release, to keep the game alive in the marketplace (more profit for us and keeps the fan community dedicated). I will still need a coder for that.

    There will also be in-game purchases of perishable and bonus items that will help characters to advance through the game.

    Risks & challenges

    It getting ripped off by some other developer before we can release it. To this end we have copyrighted proof of concept.
      • Coder

      • 4-8 h.p.w
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      Function description

      Project: tRust is an established environment for an innovative mmorpg / single player mode.

      Requirements

      The coder will take on the role of providing the software infrastructure. Timescale depends on the coders skill and dedication. For more information contact me.

      Offer

      The code will be owned by the company of which the coder is employee and receiving a % of profits rather than a specific salary. Promotion of employees is a natural part of promotion of products.

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  • Starting: Mar 21, 2018
  • Expired
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Teamup by

Joe Russell

Carmarthen, United Kingdom
  • OrdoOctopia
  • tRust
  • project:tRust
  • Coders
  • Game
  • rpg
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status: available
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