FPS modern BattleRoyale

by Michal Zavadzan

    Looking for programmers and graphic artists for new FPS BattleRoyale game.

    Everyone knows BattleRoyale games like PUBG, Fortnite or H1Z1. My idea is create a BR game based on these games. 50-100 players on the server starting with nothing. Find weapons, accessories, armors and everything, what help you kill other players and stay last alive.

    Our BR game will bring players more action, better gameplay and game experience.

    Game will be in firstperson. At the beginning of game player randomly spawn in the air. After he fly down his priority will be find weapons (pistols, rifles, sniper rifles or unlucky machete or knife..), accessories for weapon (bigger magazines, scopes, suppressor..) and lastly armor and helmet.

    After few seconds "safe zone" will be smaller. Till only one player will be alive, safe zone will be smaller and smaller.

    3 time in the game will be dropped to game air drop with special loot.

    Every BR game has same idea. But in our game we will be more concentrated to details and create better game like these others and no rip-off one.

    My part

    I will dedicate my energy to managing team, level designing, ui designing, building a community for the game, marketing and everything where I can help.

    Also will be my part build a good working team and still moving forward right way.

    (Expected) Revenue

    The revenue will be split evenly between all parties after distribution on the Steam.

    Do not expect to be paid while the is in development. It's based on our patreon what will be our budget.

    Risks & challenges

    Multiplayer networking and small badget.
      • UE4 programmer

      • 4-8 h.p.w
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      Function description

      We are looking for someone who is able to script everything what we need in the game. (Shooting, scoping, safe zone system and more).


      C++ and UE4 knowledge.


      Pecentage of profit
      • 3D artist

      • 4-8 h.p.w
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      Function description

      Making a 3D models and design for them. Great + is knowledge with animations. (Buildings, weapons, characters and more).


      Be able to create 3D models and design them.


      Percentage of profit
      • Sound engineer

      • 4-8 h.p.w
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      Function description

      Your part will be make a sounds for a game like shooting, watter and the others.


      Knowledge create a realistic sounds.


      Percentage of profit.
    Nick Stefano 2 days ago
    You don't have a unique idea. You are not explicitly describing any interesting features your game will have in order to stand out. All you are doing is describing the battle royale genre. You have no progress to show, no way for anyone to know that you are dedicated to your 'idea' apart from a screenshot of unreal engine base character and a summary which sounds like it was written in 5 minutes by someone overly ambitious who doesn't know the scope of his abilities. How is your game going to deliver more action, better gameplay and game experience if it's the same as any other generic battle royale game, and it is made by an inexperienced indie team. Do you have any idea what it takes to host a game with 100 players? Let alone maintain a large enough fan base to be able to have full games consistently?

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  • Starting: Feb 17, 2018
  • Expires in: 57 days
Teamup by

Michal Zavadzan

Martin, Slovakia
  • UE4
  • UnrealEngine4
  • BattleRoyale
  • Game
UE4 programmer
status: available
1 requests
3D artist
status: available
3 requests
Sound engineer
status: available
2 requests