Project TEMPUS

by Matthew Bevan

unsuccessful

    Story oriented horror game focusing on the manipulation of time to progress through the narrative.

    Project TEMPUS

    ***There will be multiple positions available for each role so if it says that the position is taken you should apply anyway.***

    Project TEMPUS is a story-based horror game being developed for PC and Mac platforms. The game is being developed in the Unity 3D game engine, hence for any roles in programming or game design it is important that you are familiar with this software. Inspirations for this game come from others of a similar genre including Outlast, Resident Evil and Until Dawn. The main drive behind the project is to take the themes of these games and renew them with a fresh and unique story.

    Without revealing too much, the game itself, currently under the name Project Tempus, is a horror/thriller which will follow its character through a story that involves more than just the scare and gore factor of most modern titles – although these will certainly be devices used in the game. The player will take the role of a person who finds themselves and a friend at a building that they, and many others, thought long abandoned. Whilst trying to find their way in (and their way out), the player will have to battle against time – in more ways than one – to survive the horrors that the game presents. The manipulation of time will be a key theme that underlies the story, where it will not only threaten the life of the player's character, but can be used to their advantage to make it through the game.

    The main plot has already been devised, and the fine details of writing including scene depictions and dialogue are currently underway.

    Admission into the team will largely be on an audition/interview basis, where multiple people may be selected to review but only the top few will finally join the team. Whilst it is important that you are skilled enough to be a part of this project, your personality and compatibility with the team will also be considered too. Upon submission of a request to join the team, it will be necessary to prove that you have the skills and/or experience to commit to the role that you are wishing to join in. There will be multiple positions available for each role so if it says that the position is taken you should apply anyway.

    The weekly hours listed are more of a guideline than anything else, it may take more or less time each week to complete the set goals. Once there is a clear idea of how large the team is going to be and once members are committed, a goals timetable can be constructed with weekly deadlines that we can all try and reach together.

    In your request please detail your reason for joining the team, what you think that you can bring, your experience, and maybe a link to some of your previous works.

    My part

    I will be acting as the Lead Game Designer and Project Manager. My part of the team will mainly involve managing other members to ensure that deadlines are met, and set appropriate milestones so that the game can be developed in the most efficient manner. As a part of the Game Designer role, I will also be taking lead on Level Design and Story Writing. The current vision for the game is nearly complete, will the largest portions of the story already planned, and the finer details currently being written. Once you have joined the team all members will have access to the in progress and completed design documents which detail this entire vision for the game.

    (Expected) Revenue

    The profit made on this game will be on a percentage share basis of the revenue made when the game is release. There are plans in place to launch Kickstarter campaigns at a point when there is something to show for the project and people can see what they are investing in. A large portion of these funds will have to be put back into the game for advertising, purchasing any required assets, buying equipment as necessary. Some part of these funds raised will also be set aside to be split evenly between members of the team. Depending on how far the development goes, and the ideas in place at the time of release, some funds may also be set aside for future development ventures. In the end this is also something to put down on a resume as well – having been a part of and completed a project such as this looks good to employers or future recruiters.

    Risks & challenges

    One of the most obvious risks is lack of commitment by members of the team, eventually resulting in the project falling apart. As long as you join with the mindset that this project will be a challenge to complete, and will take time before there are even any properly playable demos, the team will remain strong and hopefully continue to thrive until (and beyond) the game's creation.
      • Programmer

      • 4-8 h.p.w
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      Function description

      (multiple needed) You will be doing the main programming that underpins the game. You will most likely be working with more than one person so being able to document your code and explain it would be good. The game is going to be programmed in Unity C#. I will also be able to assist with certain aspects, but you will be doing the bulk of the work in this aspect. This will include characters interacting with the environment, inventory, movement, subtitles and dialogue, timing animations and effects. You don't need to be able to do all of these.

      Requirements

      Must be experienced in Unity C# programming – physics, movement and control systems, inventory, player stats. You will be required to provide evidence or a portfolio which details your experience in Unity C# programming and will be given a short sample project to complete before joining the team to ensure that you are able to fulfil the role.

      Offer

      Percentage profit to be discussed by team.
      • 3D Artist

      • 4-8 h.p.w
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      Function description

      (multiple needed) Your role will be in developing the assets to be used by the level designers to be placed in the game. This could involve character modelling, buildings, nature assets, props and game objects. Note you do not have to be able to do all of these things. They will also have to be models which can be to some extent optimised for use in a game. The design is to be near photorealistic, but extremely high-poly objects will decrease game performance. Knowledge of the balance here would be good. Proficiency in a free program such as Blender would be advisable due to these assets being used in a commercial team environment (not essential – we can sort this out later). Being able to UV unwrap and texture models will also be an extreme bonus.

      Requirements

      You will be required to provide evidence or a portfolio which details your experience and will be given a short sample project to complete before joining the team to ensure that you are able to fulfil the role.

      Offer

      Percentage profit to be discussed by team.
      • Sound and Music Designer

      • 4-8 h.p.w
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      Function description

      Your role will entail designing the sound effects and music assets which will be implemented into the game, and also used for promotional items such as trailers. This may include background tracks used within the game or simple sound effects such as walking and opening doors. Your skills may also be useful when manipulating sound for use in dialogue produced by voice actors. As this is a horror styled game, experience with similar music or an ability to create such is something that will be seen as a benefit in the selection process.

      Requirements

      You will be required to provide evidence or a portfolio which details your experience and will be given a short sample project to complete before joining the team to ensure that you are able to fulfil the role.

      Offer

      Percentage profit to be discussed by team
      • 2D Artist

      • 4-8 h.p.w
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      Function description

      This could be split into two categories (if you would like to apply for either just leave it as a note): Texture/Materials Artist Your role will be to create texture and materials for use in game. This may include ground textures for painting on terrain, nature texture assets for plants/trees/rocks, or UV mapping textures for game objects to be used in the game. Whilst not yet required, at some point gaining an understanding of the new Unity Node Shader system would also be good when it gets released (obviously not required as still in beta). Concept Artist Your role will be conversing with the game designers to generate concept images for the modellers and level designers to use when creating assets. These may involve concepts for characters, landscapes, items and objects, levels, or any other images that need to be created for the game. In terms of concept art, most of the images will not be featured in the game itself, but there are plans to release art as part of Kickstarter packages later down the track.

      Requirements

      You will be required to provide evidence or a portfolio which details your experience and will be given a short sample project to complete before joining the team to ensure that you are able to fulfil the role.

      Offer

      Percentage profit to be discussed by team.
    avatar
    GameSquad 8 months ago
    What do you guys have already?

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  • Starting: Feb 27, 2018
  • Expired
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Teamup by

Matthew Bevan

Brisbane, Australia
  • unity
  • horror
  • survival
  • thriller
  • game
  • rpg
Programmer
status: available
9 requests
3D Artist
status: available
4 requests
Sound and Music Designer
status: available
10 requests
2D Artist
status: available
1 requests