Boom Boom Pass

by Loai Qubti

partially successful

    Join me creating this awesome 4 players online game! Each round 1 gun would be with 1 player, 10sec or 2 bullets, PASS!

    Game Idea :

    A multiplayer 4 players game (4 players in each room), the players have to kill (by shooting) other players in order to gain points, at the end of the game the winning player will be the one with the highest points obviously.

    In each game there will be one gun only, only one player can own it at a time.

    The game is based on rounds, the round is done when either 10 seconds have passed, or the gun is empty.

    On each round the gun will be with one player, 2 bullets inside. If 10 seconds pass, or the 2 bullets are shot, the gun will be passed to the next player. (That's why I call it "Boom Boom Pass") 

     

    Status :

    The progress made so far is the players gameobjects, most of the player's abilities (like grappling hook, double jumps...etc) , a simple game manager that passes the gun each round.

    There are some errors we have to tackle especially in the multiplayer, like the fact that the client player can shoot more than 2 bullets, or that the host can click the mouse button, and shoot on behalf of any other player (the gun would be with a client, but the host can click the mouse button and make it shoot).

    I'd say the most thing I need right now is a skilled Multiplayer developer to make all of those systems work.

     

    My part

    I'll be the project manager and the lead developer, since I have the full vision of the final product.

    I'll take charge in coding most of the game, and putting the animations together, the design as well, and marketing it.

    I can always help in design because I'm familiar with a couple designing programs (such as Photoshop and InkScape).

    (Expected) Revenue

    I'm planning on submitting the game on Steam with a price that ranges from 8-20 dollars (depending on the game as a whole).

    Risks & challenges

    Risks and challenges we might face are multiplayer functions working out the way we want, marketing also (because getting famous is never easy as an indie game), but that's why I came to TeamUps, to form a good, hard working, ambitious, creative team and tackle all these problems together.
      • Photon Unity Networking Developer

      • 8-16 h.p.w
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      Function description

      I need a medium/professional skilled Unity developer, that knows how to work with PUN. The most important code this role must write is a script that allows the 4 players to have rounds passing the gun between their hands , and limit each one to 2 bullets or 10 secs. For example: Game starts. gun is with Player 1, he shot 2 bullets so the gun is empty, the script makes the gun pass to Player 2, this player shot 1 bullet, but before shooting the 2nd one, the 10 seconds passed so the gun should pass to Player 3 (and so on).

      Requirements

      - PUN Skills/Knowledge and Experience. p.s. before applying check the example above and think/test if you can do it.

      Offer

      A percentage of the game revenue, we'll discuss it together depending on your skills and how much you'll help us.
      • 2D Graphic Designer

      • 8-16 h.p.w
      calvin edge
      7 months ago
      Taken
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      Function description

      This role will take charge in creating buttons, backgrounds, maps designs,words and fonts...etc. p.s. if you can/want to be also the Character Designer, feel free to apply for both positions.

      Requirements

      - Creative mind/vision - 2D Graphic design skill

      Offer

      A percentage of the game revenue, we'll discuss it together depending on your skills and how much you'll help us.
      • 2D Character Designer

      • 8-16 h.p.w
      Shon krichevsky
      7 months ago
      Taken
      Show More

      Function description

      This role will take charge in creating all players designs, and the animations design (developers will take charge in actually running the animations). p.s. if you can/want to be also the Graphic Designer, feel free to apply for both positions.

      Requirements

      - Creative mind/vision - 2D character design skill - 2D Animations design (Sprites)

      Offer

      A percentage of the game revenue, we'll discuss it together depending on your skills and how much you'll help us.
      • Active Social Media Marketer

      • 8-16 h.p.w
      Show More

      Function description

      As the marketer, you'll be managing the social media accounts, posting updates and media to show off our game, interacting with possible users (in or outside of social media) and trying to gather together a user base that'd be happy to download the game right after the game is launched. However, we'll also continue our collaboration after the launch and during that time you'll be tasked with promoting the game in favor of more downloads and also interacting with users so that we can hear from them in order to improve the game the way it pleases the players.

      Requirements

      All we ask for is that you put in enough effort and time to actually get the job done and gather as many users as you can and also interact with them.

      Offer

      A percentage of the game revenue, we'll discuss it together depending on how much you'll help us.
    avatar
    AEvar Kristjansson 7 months ago
    Brackeys
    avatar
    Loai Qubti 7 months ago
    Haha yeah just the art, but it's getting replaced, you can check out our new are here : https://twitter.com/bbp_thegame
    avatar
    Kevin Hagen 7 months ago
    Sent you a message

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  • Starting: Feb 09, 2018
  • Ending: Apr 14, 2018
  • Expired
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Teamup by

Loai Qubti

Nazareth, Israel
  • None
Photon Unity Networking Developer
status: available
5 requests
2D Graphic Designer
status: taken
6 requests
2D Character Designer
status: taken
2 requests
Active Social Media Marketer
status: available
0 requests