In the year of 2525

by Rosa Kennedy

    A sci-fi genred game, based on the same titled song by Zager and Evans.

    ATTENTION: The development has already began (the date in the other field means the Second Wave in the development).

    The project is A sci-fi genred game, based on the same titled song by Zager and Evans.

    "In the year of 2525" is a 3D person game which combines different game types throughout the story (such as stealth, shooter, etc.) (basically, it depends on the "rhythm" of one or another episode).

    The plot consists of 9 different stories (episodes) which reflect different future worlds described in the song. Each episode is a hard facing reality of a new world, which awaits us in the future if we don`t regain our consciousness on the views of surrounding us present world.The main idea is to make people think about what`s going on, and, so, to make them not to lead us into these possible horrible scenarios.

    We`re planning to base the whole game on the Unreal Engine 4 and put it in the realistic style (as much as we will be able to do).

    The duration of the game isn't that big. If a player doesn't stop to read each document, to search everything around and etc, it will take maximum 30-40 minutes to beat.

    To be honest, it`s our first project, so things can be rough.

    My part

    I do game design and narrative game design ( including screenwriting).

    Also, I`m going to manage the project and people within the team.

    (Expected) Revenue

    Actually, there is no revenue to be expected.
    It`s gonna be put for free.

    Risks & challenges

    The main risk is the lack of will for continuing doing this for free, using their free time and etc. So, it`s going to be up to you if you decide to stay or leave. Anyway, we really hope to find "stable" people.
      • Character Concept artist

      • 4-8 h.p.w
      Show More

      Function description

      To provide all concept art for characters

      Requirements

      - At least 6 - 8 hours per week of free time. - Relatively normal (or better) skills of working with digital art. -Portfolio

      Offer

      A great experience
      • 3d character modeller

      • 4-8 h.p.w
      Show More

      Function description

      Creating 3d character's models based on the art sheets, which will be provided by the concept artist.

      Requirements

      - At least 6 - 8 hours per week of free time. - Experience of working with 3D models. - Experience of working with animations. - Portfolio

      Offer

      A great experience
      • Illustrator

      • 4-8 h.p.w
      Show More

      Function description

      To provide all the illustrations besides concept art.

      Requirements

      - At least 6 - 8 hours per week of free time. - Relatively normal (or better) skills of working with digital art. -Portfolio

      Offer

      A great experience
      • Environment and UI Concept artist

      • 4-8 h.p.w
      Show More

      Function description

      To provide all environmental concept art.

      Requirements

      - At least 6 - 8 hours per week of free time. - Relatively normal (or better) skills of working with digital art. - Portfolio

      Offer

      A great experience

    you have to be logged in to comment: log in

share on social media
  • Starting: Oct 14, 2017
  • Expires in: 69 days
avatar
Teamup by

Rosa Kennedy

Saint Petersburg, Russian Federation
  • unrealengine
  • sci-fi
  • game
  • 3D
  • future
  • interactive
Character Concept artist
status: available
0 requests
3d character modeller
status: available
0 requests
Illustrator
status: available
0 requests
Environment and UI Concept artist
status: available
0 requests