Chicago, United States


    Game Design / Software Engineering

    Short Bio

    I'm a young game developer from Chicago, working every day to wake up to dreams, rather than from them.

    I design and program games primarily. Other skills include music and narrative writing.


    • Programming
    • C++,
    • C Sharp,
    • Java,
    • Python
    • Unity
    • Unreal game engine
    • Game Design
    • Music


    I've worked on a handful of mods for Starcraft 2, (Battlegrounds, Doomed Kingdom, Outcry) as well as on my current indie project, Battle Squares.

    I've also done work as a game-engine research assistant at DePaul, where I honed my skills of plugin development for Unity.


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