Willich, Germany


    3D Artist

    Short Bio

    I started my GameDev career around 2 years ago as SoftwareDev with C++ and blueprints. I realized how GameArt itself was more my thing than coding day and night and so I started to creating stuff with ZBrush from the beginning. My first asset was a pillar, where I felt in love with ZBrush ... so I started to create characters and here I am now ... successfully created a few characters and now developing my own game vision with a friend ... and hopefully we`ll find some fellow dreamers who want to live their dream and found a game dev company =)


    • c++
    • blueprints
    • unreal
    • characterart
    • rigging
    • animation


    Currently working on "Witching Hour" in a small team


    Join requests

    Curently no pending join requests