CabrinhaFx

Willich, Germany

    Profession

    3D Artist

    Short Bio

    I started my GameDev career around 2 years ago as SoftwareDev with C++ and blueprints. I realized how GameArt itself was more my thing than coding day and night and so I started to creating stuff with ZBrush from the beginning. My first asset was a pillar, where I felt in love with ZBrush ... so I started to create characters and here I am now ... successfully created a few characters and now developing my own game vision with a friend ... and hopefully we`ll find some fellow dreamers who want to live their dream and found a game dev company =)

    Skills

    • c++
    • blueprints
    • unreal
    • characterart
    • rigging
    • animation

    Experience

    Currently working on "Witching Hour" in a small team

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