Online multiplayer fast-paced space shooter needs non-programming based volunteer help from people with passion for this
Spaced Out (working title) is a 2d online multiplayer match-based space shooter game. The match-making and game types are similar to a typical first person shooter, but the game is 2d top down. Game modes include Free for All, Team Deathmatch, and CTF. Players control ships they can outfit with different weapons and accessories in between rounds. The engine supports future expansion of many more game modes, including potential for MMO space shooter RPG. There is not a whole lot to say as the concept is a straight-forward action game. Much of the mechanics specifics remain to be determined (and in fact that is an area I could use help).
SpacedOut (working title) is an online multiplayer fast-paced space shooter for Windows, Mac, and Linux. It uses all free assets from places like OpenGameArt.org and the game will be free to play. I am currently doing this project solo and could use help. I have the technical side covered, what I could always use is sprite art, non-coding based game designers, level designers, website developer, play testers, etc. There are many ways to contribute to help make this project a success. I have been focusing on the programming of the game with little attention to anything like art, marketing, distribution, etc.
I have been programming/making games for 19 years, starting at the age of 10. My abilities have coalesced and I am ready for a larger scope professional-grade product, but made freely available to give back to the free online game community that gave me so much in my my youth and inspired me to make videogames.
I am looking to continue in the general lead role and maintain control of technical aspects (besides website). I am willing to let go of a lot of creative control if someone shows a commitment to this project.
The game will be free to play (ALWAYS), but once it has a playerbase I plan to sell non-advantageous perks to players (and maybe some advantageous ones, but it will not be a freemium title). Anyone who shows a commitment to the project can be signed on for a % of future earnings.
Risks & challenges
Without capital, I am limited to free art sound and music. Indie game development is very popular right now so a lot of free resources exist, but the vision will be irrefutably shaped by artistic limitations.